Reign of Guilds
In Reign of Guilds, you don't have to survive, build huts, or grow cabbage. Here, no one values blisters from a pickaxe or a shovel, but the ability to interact with other players, whether in combat or in diplomacy, trade or crafts, is considered a value. Some guilds will come face-to-face in deadly battles for lands, castles, titles, and the throne, while others will conquer the crafting and trade markets without bloodshed and be equal to the counts and king. The King, the Earls, the Associations, the Royal Bank, taxes, commissions, land expenses and auction maintenance? Let's get it done. Features A dynamic first-person combat system with a full non-target mode, friendly fire capability, and a unique magic buff system. A new look at the "old" rules and a minimum number of restrictions. PvP and PvE in the open world only. Loss of experience and dropping items after killing, depending on the character's karma. Character development is possible in one of three ways in any combination: PvE / Craft / PvP. B2P monetization. Players from different countries will clash within a single Kingdom of Dwarhan, fighting for the throne, titles, and areas of influence. There are 7 counties on each continent. In the center of Dwarhan is the royal county of the same name. Traveling around the kingdom is free, smooth, and limited only by the game mechanics. There are more than 60 castles on different levels on the eastern and western continents. Almost every castle plays a role in taking over
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Reign of Guilds — Youbega