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Requiem for the dead. A nightmare for the living. Resident Evil Requiem is an all-new chapter in the cult survival horror franchise that returns to the origins of horror while introducing modern mechanics and realistic visuals. Take on the role of Grace Ashcroft, an FBI agent whose private demons are intertwined with a nightmare from her past—the Raccoon City disaster. As the investigation leads her to an abandoned hotel associated with the former Umbrella Corporation, Grace discovers that not everything that has been buried remains dead. Return to Raccoon City – the city of sin and destruction Raccoon City, the epicenter of the plague, makes itself felt again. Although the city was destroyed in 1998 by a missile attack, according to official reports, life is still teeming under its ruins — mutated, contaminated and inhuman. During the investigation, Grace discovers clues leading to an abandoned hotel in the heart of the ruins, where time stood still on the day of the disaster. This place hides secrets, the disclosure of which may cost her reason and her life. Grace Ashcroft – a woman who stopped being afraid... Grace is an intelligent, methodical and seemingly cold agent, whose trauma after the death of her mother led to an obsessive dedication to work. In Resident Evil Requiem, her story becomes the emotional core of the story – it's a story of loss, guilt and determination. Throughout the game, we follow as Grace gradually discovers her family's connection to Umbrella's designs and the role her mother may have played in the terrifying experiment. Resident Evil Requiem's new era of survival horror combines the classic atmosphere of the series with modern technological solutions: Realistic next-generation graphics, using photogrammetry and ray tracing technology. Dynamic lighting and shadows that intensify the sense of dread in every corner of the abandoned hotel. Adaptive 3D audio so you can hear every whisper, footstep and breath from behind the wall. A game that scares, engages and keeps you breathing Requiem returns the classic Resident Evil structure : exploration, puzzle solving, combat and management of limited resources. Every bullet, every first aid kit and every decision matters. The developers put the player in full control of how you play, so you can freely switch between first-person (FPS) and third-person (TPP) perspectives, customizing the style to suit your preferences. An abandoned hotel – a labyrinth of death and mysteries The main setting is a monumental, dilapidated hotel from the late 80s, which became the scene of gruesome events. Each floor is a new mystery and a new danger – from claustrophobic corridors to vast banquet halls where the past literally comes to life. In the basement, the laboratory sections where Umbrella conducted the last, most desperate research on the virus await. Combat and Survival The new combat system combines elements of tactical precision with brutal realism. Firearms and improvised weapons – from pistols to primitive tools of defense. Dodge and counterattack system, allowing for an instant reaction in the face of n

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