Product description
The Empire arrives on the borders. A refugee fleet inhabits distant worlds and seeks allies, combining the old ethos of kings and queens with the technology of the future. Royalty brings titles of nobility, powerful psychic powers, procedural quests, and new weapons and equipment to RimWorld – all to help your colony rise above the chaos of the frontier. Titles, Throne and Court Splendor Gain honor in the eyes of the Empire and rise from acolyte to baron, knight and even higher. Build monumental throne rooms, dress aristocrats in royal robes or prestigious armor, and let them speak from the throne, inspire your subjects, and make music on the piano, harp, and harpsichord. Each rank unlocks new Imperial powers: summoning elite soldiers (Janissaries, Cataphracts), air support, ship transport, and work teams. Power of the Mind: Psychic Powers Develop psi abilities in several ways: title ceremonies, contact with the mystical anima tree of tribes, or stealing imperial technology during quests. You have a range of combat and usable powers at your disposal: Tactical mobility: teleportation, wall penetration, long troop transfer range. Battlefield control: Pain block, blinding pulses, stuns, smoke bombs, force fields, lightning storms. Manipulation of moods and community: a word of trust, joy, love, peace, inspiration. Specialties: invisibility, neural heat discharge, summoning rain to extinguish fire. Meditation fuels powers and depends on status and characteristics: nobles meditate on thrones, tribes meditate on nature and holy places, ascetics on empty walls, morbids on graves, and pyro-maniacs on flames. Procedural Quests and Non-Linear Stories In Royalty, the quest system creates endless combinations of objectives, guests, rewards, and threats: Escorts, Care of Imperial Guests, Refugees, Prisoners, and Pets. Defense of crashed ships, construction and protection of monuments, airborne landings, lending colonists to allies. Raids of mechanoids, insects and wild beasts, with atmospheric and weather effects. Rewards include titles, implants, archotechnological artifacts, equipment, faction reputation, and new allies. Meet the demands of court splendor, host the Star Leader and his guard, and you can leave rimworld as an honorary guest of the Empire. Mech Clusters – New Tactical Challenges Mechanoids are formed by clusters: sets of structures, shields, shields, factories that recreate enemies, reinforcement transmitters, mortars, and critical targets. Each cluster is a unique puzzle – from silent diversion and sniper shots to massive bombings. Reward nodes reward a precise, creative approach. Empire Technology: Weapons, Armor, Implants Discover technological prints and unlock advanced equipment: Mobility and Offensive: Jump Packs, Plasma Swords, Zeus Hammers (EMP), Monoblades. Elite Armor: Cataphract, Phoenix (wbudo